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Jun 25, 2026 · 4 min read

How does Jestr actually work?

Jestr connects indie game studios with short-form creators to run CPM based campaigns across TikTok, Instagram, and YouTube. In under a year: 1.1B+ views, 500+ games, nearly $3M paid out.


How with earnings

In less than a year, Jestr has helped over 500 indie games generate more than 1.1 billion views, and paid out nearly $3 million to the creators who made it happen. For an industry where visibility is everything and budgets are often paper-thin, those numbers are worth paying attention to.

The Problem Jestr Was Built to Solve

Indie game studios face a problem: they've built something great, but getting anyone to notice it is a full-time job that eats into resources they don't have. Meanwhile, content creators on TikTok, Instagram Reels, and YouTube Shorts are constantly looking for fresh games to feature, but navigating brand deals is time-consuming, inconsistent, and rarely worth it for smaller channels.

Jestr sits in the middle of that equation. It's a creator marketplace that connects game studios with content creators to run performance-based campaigns across short-form video platforms. Studios pay per 1,000 views. Creators post in their own style and get paid for it.

How It Works for Creators

When a creator joins Jestr, they land on a dashboard showing available campaigns involving reward rates, payout maximums, game genres, and everything else needed to decide what's worth their time.

What sets Jestr apart from typical brand deal platforms is the degree of creative freedom. Talking points are suggestions, not mandates. Whether you run a Vtuber channel, a gaming news page, a clips account, list-style videos, or any kind of gaming content, there's likely a campaign that fits how you already create.

Once a creator joins a campaign, they get access to the studio's resources, usually a press kit and a game key. From there, the workflow is simple: make the video, post it, submit the link through Jestr. Views from TikTok, Instagram, and YouTube are all tracked together, so connecting multiple platforms means earning from every audience simultaneously.

After about an hour, view counts begin populating in the dashboard and update periodically as earnings accumulate. Creators can see exactly how much they've made in real time.

One important note: studios can flag submissions that appear to use view boosting, fail to include proper disclosures, or violate campaign guidelines. Flagged videos don't receive compensation until the issue is resolved and the creator resubmits.

How It Works for Studios

On the studio side, setting up a campaign is designed to be fast. Game information pulls automatically from Steam, though it can also be entered manually. From there, studios fill out a campaign form covering budget, cost-per-thousand-views, payout maximums, submission limits, and guidelines.

Before a campaign goes live, the Jestr team reviews it and can suggest improvements like stronger talking points, additional gameplay footage, more keys or anything that makes it easier for creators to produce compelling content.

Once live, studios get a clear view of every creator who has joined, every video that's been posted, and how much each creator has earned. Every submission is accessible directly through the dashboard, giving studios complete transparency into how their game is being represented. Flagging tools are built in for cases involving guideline violations, misleading information, or improper disclosures.

The goal is to give studios a campaign tool that's powerful enough to drive real results but simple enough that a small team can actually manage it.

The Jestr Community

What Jestr has cultivated alongside the product is a community of creators who are genuinely invested in each other's growth. Members regularly share accomplishments to motivate each other, join working calls together, exchange video feedback, and pass along guides and resources. For many creators, especially those earlier in their journey, that kind of peer support is just as valuable as the paycheck.

Why It Matters

The economics of indie game marketing have historically favored studios with the biggest budgets. Jestr is built on the premise that it shouldn't work that way, and that a studio with limited resources should still be able to earn meaningful visibility. Also, a creator shouldn't have to work a second job just to keep making content they love.

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