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Alone: Mnemophobia

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About this game

"Alone" redefines psychological horror in a roguelite format, intertwining two lives marked by tragedy. Uncover Charles’s secrets within his nightmares and experience the absolute silence of Danny. This title balances desperate defense with non-linear storytelling to tackle themes of mental health and trauma, grounded in rigorous research for profound realism.

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Alone features a decision-making system in 2D with a more classic style, which directly acts upon the 3D scenario and its ambiance, influencing the ending of your story.

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Upon dying, you return to the beginning of the nightmare, but at the same time to a different moment in the story, with the opportunity to change your decisions to see other possible outcomes. This aims to guarantee a unique experience with each attempt.

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It conveys the overwhelming feeling of enclosed spaces in first person, and the perspective of appreciating the wide panorama of chaos in third person.

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A story that can be told from the end to the beginning, or vice versa, thanks to its homogeneity.

Game data provided by IGDB and Steam

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