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Deficit

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About this game

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Designation: [Carrie]. Location: [Project Sidereal]. 

Assignment: under the instruction of your shady benefactor known only as [The Client], you must steal the [Interpolator] and use it to escape the sprawling research labs of Project Sidereal.

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Project Sidereal is housed within Hadrian's Wall, a maze of concrete warrens and liminal installations policed by the seasoned officers of the Oversight Taskforce

Sneak past them, turn their defensive systems against them or take them head-on: the best path through the manifold dangers of Project Sidereal is yours to choose. 

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One final instruction: avoid the attention of the Overseer and his legion of mechanical Prosecutors, at all cost. 

As always: if you get caught, you're on your own, freelancer. 

FEATURES 

  • Single-player campaign FPS with an emphasis on chaotic close-quarters combat, creatively lethal tools and environmental havoc

  • Exploration: take the direct route or find the path less travelled through the warrens of Hadrian's Wall

  • Open wormholes to terrifying frontier realities on valid surfaces to navigate otherwise impassable liminal spaces

  • Face a medley of adversaries: haphazard Oversight Officers, ruthlessly precise Servitor mechanoids and frangible UAVs

  • Hammers, screwdrivers, paintcans, bricks, batons, pistols, SMGs: any item makes for a tremendous weapon in the hands of a skilled freelancer

Game data provided by IGDB and Steam

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