
In Patchkins Party, the course changes every round.
Create new routes, set traps, block the obvious path, or give yourself the perfect shortcut. Once everyone has placed their objects, the race begins — and now you all have to survive what you built together.
The objects stay between rounds, so a simple route can slowly turn into a ridiculous obstacle course of
shortcuts, traps, bad decisions, and unexpected solutions.
In Drawing Mode, your recipe book shows you which shapes create which objects.
Draw the right shape to create a platform, obstacle, or special object, then decide where to place it.
Help yourself.
Sabotage your friends.
Or do both at the same time.
Even an obstacle can become part of your route if you find the right way to use it.
Then everyone has to race through what you created.
Chaos Mode
Every round, a random Chaos Card changes the rules.
Gravity might get heavier. Players might become tiny or huge. Controls can reverse. Bombs can take over the
round. The start and finish can swap places — and that's only part of what can happen. Instead of relying on the same plan every round, adapt to the rule, use the objects you're given, and deal with whatever the round throws at you.
First, everyone places objects and prepares the course.
Then players race it one at a time.
Before each run, everyone else predicts whether that player will make it to the finish. Guess correctly and you
score. Complete the course as the runner and you score too.
Sometimes winning means running well.
Sometimes it means knowing exactly which friend is about to fail.
Want to experiment without the pressure of a match?
Use Free Mode to explore the course, practice your drawings, test objects, and discover new ways to use them.
Turn on Chained in Drawing or Chaos Mode to pair players together.
Reach the finish together and play it safe.
But if your partner goes down and you make it to the finish alone, you'll break free and earn a Betrayal bonus.
Friendship is optional.
Points aren't.
Being fast helps, but reaching the finish first isn't the only way to earn extra points.
• Solo Finish — Be the only player to finish.
• First Finish — Cross the line before everyone else.
• Best Drawing — Make the most accurate drawing of the round.
• Coin Bonus — Carry coins safely to the finish.
• Betrayal — Outlive your chained partner and reach the finish.
And if physics are feeling generous, your corpse might even slide, bounce, or fall across the finish line for an
Autopsy Finish.
In Patchkins Party, even dying doesn't always mean you're completely out of the race.
Bring your friends and race online with 2–8 players.
Every round adds another problem to solve, another trap to avoid, and another opportunity to make somebody
else's race significantly worse.
Build a shortcut.
Set a trap.
Turn somebody else's trap into your shortcut.
Then race through whatever you all created.
We are not responsible for friendships ended by a perfectly placed grenade.