A beautiful winter morning, with no homework. A warm cabin in the forest untouched by civilization. Walk out. Go wherever you're drawn to go. It's up to you. Throw a snowball in the lake, watch the ripples. Build weird stick buildings that make sense only to you. Climb them. Your mom would say "iiiih! Get down from there!" - if she saw you. The sun is setting. Time well spent.
Explore the land, the lakes, up mountains, through forests. Vault snow-covered rocks and fallen trees. Smash ice into tiny shards. Snow whirling around you. Slowly, you realize you are present in the moment, exploring, where the goal is the journey.
You build, stick by stick, it's simple yes... but powerful. You decide what you create.
Find your way home again using your tracks. Or draw things with them. (I'm not responsible for what you draw!)
Everyone runs off in a different direction... don't worry - you can still talk over walkie-talkies. And find each other again by following the trails left in the snow.
In winter the land is resting - and so can you. Be surrounded by tranquil nature and birds chirping. Let nature help you to wind down.
No quests, no hunger, no thirst, no monsters. It's not that type of game.
Made by an artist-developer who went on a long journey off the beaten path to make a unique game. A game that doesn't tell you what to do. A game that honors the quiet and subtle over the noisy and loud.