Enemies have no health. Every robot and projectile is a physics object.
There is NO increasing damage number in this game. Only physics powers to discover, upgrade, and combine.
Choose your tower to grow, shrink, split, merge, blow, hook, bounce, push, pull, fling, suck... objects!
Discover new towers, traps, machines, tech trees, and run-modifying cores.
Improve your run with a risk-and-reward economy system tied to how much mass you knock off.
Roguelite Deckbuilding Campaign: strategic contraption and escalating hazard difficulties
Standard Tower Defense Arcade: more casual and traditional gameplay
Endless Arcade: procedurally expanding map
Puzzle Arcade: focus on simulation and optimization
Workshop Level Editor: build and share your own creations
Bounce mines off the deflector tower panel.
Move bomb tower projectile with your fans.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.