Vena is a genre mix you haven’t played before: the depth of an automation game, delivered in self-contained roguelike runs of 15 to 50 minutes.
You start with the central tile, the Nexus. It consumes six resource types, with demand growing every game phase. Place hexagonal tiles to feed the Nexus through the six veins reaching out from it. Chain converter tiles, duplicate production tiles, gamble on high-risk, high-reward tiles and survive nine phases to beat the game.
After every phase, you are presented with a shop where you can roll dice to buy tiles for the next phase. Hold and reroll dice to hit a perfect triplet and unlock an extra fourth die to break the economy. Don't like the current selection? Shuffle the available tiles and hunt for the specific tile combination. In Vena's shop, smart risks lead to massive rewards. Select one of three perks at the end of the shop to define your run's strategy.

Try to break the game with crazy strategies and hunt for the perfect synergy.
Perfectly optimize your organism by reading statistics and refining flow and layout.
Get better every run — no two are the same, as every session forces you to adapt to new perks and tiles.
Progress deeply in seven distinct game modes and five difficulty tiers, making the game easy to pick up, but hard to fully master.
Relax while listening to the immersive sound design, composed with world instruments, and admire the detailed pixel art.
Simply build the perfect map without any goals in Sandbox mode, or aim to beat the toughest challenge.
85+ rotatable hex tiles across 5 rarities (base, common, rare, mythic, legendary), each with unique mechanical effects and gorgeous pixel artwork.
92+ perks that allow you to break the rules, enable wild strategies or unlock powerful abilities.
20+ unlockable skins which are bound to achievements, earned by completing challenges and conquering high difficulties.
7 game modes and 5 difficulties.

Standard: Carefully manage your resources and survive all nine phases to claim victory.
Sandbox: With infinite resources and no impending doom, experiment freely and build the perfect organism.
Compact: A shorter session with a small map and reduced base deck.
Star: Build on a unique star-shaped map that demands distinct planning and creative building styles.
Islands: Build across six isolated map pieces, utilizing portals to connect the network.
Spiral: Build along an Archimedes spiral emerging from the center, making it hard to create separate branches.
Daily: Experience a unique set of starting conditions that changes every day.
All game modes support an "Endless" mode, where you can continue building and see how far you can get.
One run can take from 15 to 50 minutes (or longer in endless mode). Expect around 100+ hours of gameplay to 100% complete the game.
Accessibility options including reduced visual overload, a static background, configurable controls, and a hyperlegible font.
Localized in 14+ languages.
Highly optimized for smooth performance on older hardware.
Controller support.
Windows, Linux, macOS and Steam Deck support.
Vena is a passion project created by a single developer. From the code and game design to the pixel art and soundtrack, every part of this game was built to provide a unique and polished experience. Thank you for supporting indie development!