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Mohammed Dawas · Aug 22, 2026 · 16 min read

How to be a Better Editor

Video editing is one of the most important skills a content creator can develop, and one of the most misunderstood. Most people think it's about making things look polished, but it's not. Editing is a storytelling tool first, and once you understand that, everything about how you make videos changes.


I’ll be breaking down video editing into 5 main fundamentals that will take your content to the next level.

Audio Design

Edit Your Audio Before You Touch the Visuals

If I had to pick one habit that changes people's editing the most, it's this one. Most creators lay down footage, start cutting visually, and leave audio for the end. That's backwards, and it slows everything down.

Import just your voice track into a fresh timeline first. Then go through and cut:

  • Filler words: "um" "uh" "like" "you know" "basically"
  • False starts: sentences you began, stopped, and restarted
  • Dead air: any silence longer than about half a second between thoughts
  • Repeated points: if you said the same thing two different ways, keep the sharper version
  • Comfort talk: context you added because it felt necessary to you, not because the viewer needs it

Get the voice track as tight as it can be before you place a single clip of footage. Lay the visuals on top after. When the audio's tight, the visual pacing mostly falls into place on its own, and you're just making small adjustments from there. When the audio's loose, no amount of visual polish saves it.

This also has a nice side effect which is that you find out what your video is actually about before you've wasted hours cutting footage you're going to delete anyway.

Here's the fastest way to do it. Play through the whole track once and just mark everything you want to cut, without actually cutting yet. Most software lets you drop markers while playing. Then go back and make all the cuts in one pass. It's faster than the stop-cut-play-stop-cut loop, which breaks your sense of rhythm. Once you've made the cuts, listen to the whole thing back.

You're checking for two things: spots where a cut made the speech sound unnatural, and spots that still drag that you missed the first time.

Build a Sound Library

By building a sound library, I don't mean downloading one pack and using it forever. I mean building an organized, varied collection you actively curate and expand.

Every sound effect has a tone, a pitch, and a speed that fits some moments and clashes with others. If you only own one click sound, you're using it everywhere whether it fits or not. A heavy click on a light, playful moment sounds wrong. A light click on something serious sounds wrong too. Having more options means you can always find one that matches the energy of the specific moment you're working on.

As a starting point, build your library around these four sounds:

  • Clicks and hits: Get a mix of light, heavy, and mid-weight. Take your time building these. You don’t need to do it all in one go.
  • Swooshes: Get swooshes for transitions and motion. Fast and aggressive for high-energy cuts, slow and smooth for anything more cinematic.
  • Risers: For tension before a reveal or building energy into a key moment. Short ones for quick beats, long ones when you want the anticipation to stretch out.
  • Camera shutters and UI sounds: Mostly for gaming or screen-recording content. They add a layer of personality when you're cutting to something on-screen.

Aim for five variations per category to start, then keep adding as you find things. Pixabay's sound library is free and has thousands of options across all four. Epidemic Sound and similar paid libraries get you more unique, higher-fidelity stuff if you want to invest. After you are satisfied with these four, you can start experimenting and looking for more complicated sounds.

Organize, Organize, Organize. I can’t stress this enough. Organize everything clearly. This part isn't glamorous but it matters. You should be able to find the right sound in under 30 seconds. If it's taking longer, your folder structure is the problem.

Match Your Music to Your Tone

Your video has an emotional shape. It starts with a hook, builds through information, hits a climax, then resolves. Your music should track that shape. Sometimes that means one track that works well enough throughout. Sometimes it's two or three tracks handling different sections.

Two things to actually pay attention to:

  • Energy: A fast BPM signals high energy, but a slow one signals calm energy. Try to keep the tempo of your music roughly matched to the pacing of your tone and vibe.
  • Instrumentation: The instruments in your track are constantly telling the viewer how to feel, whether you meant them to or not. If the content is goofy and the music is tense and cinematic, it feels off, and vice versa.

On the technical side: keep your voice between -12dB and -4dB, and your music around -18dB to -22dB so it stays under the voice instead of fighting it. Most editing software have a built-in meter, use it. These numbers aren't rules you need to follow, but they're a good place to start if your mix feels off and you can't tell why.

You need to be more intentional with your audio. Stop spamming the same sound effect or using the same exact song for every single video. Simple but good audio design will always win.

Research consistently shows that poor audio quality leads to higher swipe rates, lower watch times, and fewer shares. On top of that, poor audio forces the brain to work harder just to process what's being said, which takes mental energy away from actually engaging with your content.

Layer Your Audio in Three Tiers

  • Foreground: your voice. Always the loudest, since it's carrying the most important information.
  • Midground: sound effects. Above the music, but below the voice. Noticeable, but never competing with what's being said.
  • Background: music and ambience. Sets the tone, but stays quiet enough that nobody's paying direct attention to it.

Get all three running and balanced correctly and the mix feels full without feeling cluttered. Practice by deliberately layering all three tiers into one short section of your next video and dialing in the levels before moving on. It becomes second nature after a few tries, and the jump in quality is noticeable almost immediately.

Visual Design

Where the Viewer's Eyes Go

Think about where you're making someone look, and try to minimize how much their eyes have to move without losing their interest. Picture an X and Y axis crossing somewhere on the frame. That intersection is roughly where most of your edit should be anchored. The goal is reducing confusion. On short-form especially, if someone can't parse what's happening fast enough, they're gone.

This comes down to how eyes naturally behave. When nothing's pulling attention elsewhere, they default to the center of the frame. If your text, your face, and your key visual are scattered across different parts of the screen, the brain has to do extra work just to figure out where to look, and that's often enough to lose someone.

That doesn't mean the frame has to be static. Zoom, transition, and do whatever you want. Just keep the focal point in mind while you do it. As long as the viewer always knows where to look, moving it is fine.

Text and Captions

Most people watch with the sound off on short-form. If your video isn't captioned, you're losing a huge chunk of your possible audience before they ever hear a word. Some types of content don’t need captions, but the majority do.

A few things that actually matter:

  • Timing: Captions should land in sync with speech, word for word if you can manage it. Even a few frames of lag can make someone swipe.
  • Placement: Keep captions inside the same focal zone you're already protecting for the rest of your frame. Don't make the eye travel to a different part of the screen to read text than it does to watch the main subject.
  • Readability: High contrast between text and background, a font that holds up at small sizes, and enough on-screen time to actually be read. If you have to pause to read your own captions, they're on screen too briefly.

B-roll

B-roll is a pacing tool. Every time you cut away from a talking head to something else, whether that's footage, a screen recording, or a graphic, you're giving the viewer's eyes something new to process, which resets their attention.

A few rules of thumb:

  • Cut to B-roll right when the sentence needs proof, not right when you happen to have a clip. If you're explaining something, the footage should be doing work, or showing what you're describing, not just breaking up the visual monotony.
  • Don't hold B-roll longer than it takes to make its point. Long B-roll can be as harmful as no B-roll.
  • Build a loose B-roll shot list before or during filming based on what you know you'll be talking about. Scrambling to find a matching clip in the edit takes so much more time than having an idea of what you want to use.

Aspect Ratio and Safe Zones

Almost nothing gets edited for just one platform anymore, and each one crops your frame differently.

  • 9:16 for most short-form (TikTok, Reels, Shorts), 16:9 for most long-form and YouTube, 1:1 occasionally for feed posts. Shoot and frame with your primary format in mind, but know you'll likely need to reframe for others.
  • Safe zones: Every platform overlays UI, captions, like buttons, usernames, on parts of the frame. Keep your subject, text, and anything essential out of those zones. Most platforms publish safe zone guides. It's worth checking them before you finalize an edit.

Keyframing and Easing

Keyframes mark a value, position, scale, opacity, at a specific point in time, and the software fills in the motion between them. The thing that separates amateur motion from professional motion almost every time is easing.

  • Linear motion moves at a constant speed from start to finish. It's the default in most software, and it almost always looks robotic, because nothing in the real world moves that way.
  • Eased motion speeds up or slows down at the start and end of a movement, mimicking how physical objects actually accelerate and decelerate. Ease-out on entrances, and ease-in on exits. You can always mess around with easing and speed ramping, but what I mentioned is a good start.

This applies to everything: a zoom, a text animation, or a graphic sliding in. Get in the habit of adding easing by default, and only using linear motion when you specifically want that mechanical, deliberate feel.

Workflow

Build Templates for Everything You Repeat

If you're rebuilding something from scratch that you've already built once, that's wasted time. Anything that shows up in more than one video should be a template. Build it once, save it properly, and reuse it. A decent template library can shave 30–40% off your editing time on a typical video, and it makes your output more consistent too.

Use a Consistent Folder Structure

Boring advice, but it saves more time than almost anything else on this list. Set up the same folder structure for every project before you start, and name your files the same way every time. When your projects are organized consistently, you never waste time looking for assets. You know exactly where everything is before you open the timeline.

Create Keyboard Shortcuts

Learn the defaults for the actions you use constantly, then customize the ones that don't feel natural. The time spent pays for itself within a week. Most professional editors barely touch the mouse while they're actually cutting because they customize keyboard shortcuts.

Edit in Passes

Don't try to nail everything in one go through the timeline. Splitting your passes (structure first, then tightening, then polish) keeps you focused on one kind of decision at a time, which is both faster and produces better results. It also means you're not polishing audio or visuals in a section that ends up getting cut anyway.

Set a Time Limit Per Video

It's counterintuitive, but it works. Give yourself a fixed window to edit each video and hold to it. Open-ended sessions expand to fill whatever time you give them, and the extra hours rarely make the video better. Figure out roughly how long a video your length should take, set a timer, and work inside that constraint. You'll get faster over time, and the discipline keeps you decisive instead of endlessly tweaking something that was already fine. I very rarely spend more than 5 hours editing in one go.

Storytelling

Anyone can trim bad takes, string together the good ones, and drop in some music. That's assembly, not editing. Real editing uses every cut, every sound, every visual choice to make someone feel something specific and keep watching.

Your video already has a narrative structure whether you planned one or not. The viewer experiences it as a sequence of moments that either builds toward something or doesn't. They're either being pulled forward by curiosity, or they're watching disconnected points with nothing linking them. A lot of creators land in that second category without realizing it. They have good information, a good personality, but no direction to the edit. That shift, from assembly to storytelling, starts the moment you begin editing with intention. From the first second to the last, everything you do needs to be intentional and build towards a narrative.

Three Parts of a Narrative

  • The Setup: is your hook. The viewer needs to know what this is about, why it matters, why it’s interesting, or what question they need answered before they can leave. On short-form that's your first 1–3 seconds. On long-form, it’s 10–30 seconds. Its main job is to open a gap between what the viewer knows and what they want to know. 
  • The Build: is the body. The information, the argument, or the evidence that fills the space between the curiosity and the answer.
  • The Payoff: is the conclusion. It answers the curiosity you caused or the story you started.

Tension

Storytelling runs on tension. Say your hook is "this game almost didn't exist." The viewer wants to know why, and that want is what keeps them watching through the middle. The second you fully answer it, the tension's gone and there's no reason to stick around. This is why the most common mistake in storytelling is answering too early. You set up a good question, then answer it at the halfway mark because that's just where the answer naturally falls in your footage.

The fix is to protect it. Before you fully resolve the question, add another layer: "the game almost didn't exist, but what saved it is even stranger." Now there's a reason to keep watching even after the first answer lands.

Practically, that means finding the moment in your timeline where the main tension resolves and asking whether everything after it is earning its place, either with a new layer of tension or a deeper payoff. If it's not, cut it or move it.

Pacing

Pacing is the heartbeat of the edit. It's the rate information and emotion move through the video, and probably the single biggest factor in whether someone feels engaged or bored. Bad pacing shows up one of two ways: too slow where it should be fast, or too fast where it needs to be slow. Both lose people.

As a useful starting point, high-retention short-form tends to cut every 2–6 seconds. Long-form is closer to every 20–60 seconds, depending on the content. Talking-head footage needs faster cuts to hold attention since there's nothing else on screen. Gameplay can hold longer because the visuals are already changing on their own.

The real test: watch your video back and notice every spot your attention drifts. If you feel it, your viewer will too. There's really no formula here. It comes from doing it a lot and paying close attention when you do.

Know Who You're Editing For

Before you make a single cut, know exactly who's going to watch this. Sounds obvious, but most people skip it. Your audience shapes your pacing, tone, visual style, how much you explain, even how long the video should run. The mistake most creators make is editing for themselves, cutting it in a way that satisfies them as the person who already knows everything in the footage. Your experience watching your own video has nothing to do with a stranger seeing it for the first time.

If you edit for a corporation, you want the video to be overly simple and clean. If you edit for a tech company, you want to incorporate a lot of UI motion graphics and sound effects.

Gaming content for younger audiences skews faster, louder, and more visually dense. Gaming content for older or more enthusiast audiences usually rewards slower pacing and more detailed explanation. The list goes on. Whoever you are editing for determines how you edit.

Watch a lot of content in your space and pay attention to how it’s done. Notice what the top-performing stuff has in common. Don't copy it, but let it show you what that audience actually responds to, then build your own version on top of that.

Your Own Style

Your editing style is just the sum of your recurring choices: how you cut, what fonts you choose, which transitions you like, how you time cuts to music, which sound effects show up again and again, etc. None of these choices are impressive on their own, but repeated across dozens of videos, they add up to something recognizable as yours.

Some of the most recognizable editing styles in gaming content are, technically, pretty simple. Pick your choices, use them consistently, and give them time to stick. This stuff takes longer to build than people expect. Don't look for the shortcut. Give each idea enough room to actually be able to judge it before you move on.

I would love to give more tips and guidance to help out, but I figured instead of giving technical tips that you can easily find on YouTube tutorials, I would give you the fundamentals that would help you understand what makes a good or bad edit. 

On Jestr, we have an entire community dedicated to helping each other and giving valuable editing advice. Apply to be a creator, and you’ll get access to a bunch of resources and awesome people to help with your content creation journey.

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